AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games on iOS in Oceania Q4 2021
Explore the performance of the top sandbox-like games on iOS in Oceania for Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends for the top sandbox-like games on the iOS platform in Oceania. Here's a detailed look at the performance of the leading apps in this category, based on data from Sensor Tower.
Roblox
During Q4 2021, Roblox experienced fluctuations in its weekly revenue, peaking at around $670K in early October and then dropping to approximately $273K by the end of the month. The revenue rebounded to a high of about $633K in the week of December 20. Weekly downloads started at 35.7K in late September and saw a general decline, reaching a low of 17.4K in mid-November before rising to 33.9K by the end of December. Weekly active users remained relatively stable, with slight increases and decreases, culminating in 703K by the last week of December.
Minecraft
Minecraft generated consistent weekly revenue throughout the quarter, ranging from $67K to $103K, with a notable high of approximately $102K in the week leading up to Christmas. Downloads remained steady but low, starting at 2.1K and slightly dipping to around 1.5K by mid-December. Active users showed a minor increase from 168K in late September to 182K by the end of December.
IMVU: 3D Avatar Creator & Chat
IMVU: 3D Avatar Creator & Chat showed a decline in weekly revenue, starting at approximately $22K in late September and dropping to around $8K by the end of November. However, there was a slight recovery in December, reaching about $11.8K in the week leading up to Christmas. Weekly downloads followed a similar trend, peaking at 2.4K in early October and falling to around 1K in late December. Active users decreased gradually from 12.6K in early October to around 10.4K by the end of December.
PK XD: Fun, friends & games
PK XD: Fun, friends & games experienced variable weekly revenue, with a notable peak of approximately $12.3K in late October and a low of around $2.1K in late November. Downloads were relatively stable, starting at 3.5K in late September and showing minor fluctuations, reaching about 3.2K by the end of December. Active users also saw some variability, peaking at 21.5K in late October and then stabilizing around 16K by the end of the year.
Growtopia
Growtopia's weekly revenue saw significant variation, starting at a modest $781 in late September and peaking at approximately $8.9K in the week of December 20. Downloads were consistently low, ranging from 35 to 97 weekly. Active users showed a gradual decline from 916 in late September to around 766 by the end of December.
These trends highlight the varied performance of sandbox-like games on the iOS platform in Oceania during Q4 2021. For more detailed insights, visit Sensor Tower.